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ray_tracer

12
Posts
A member registered May 22, 2023

Recent community posts

Generic concept but has good core mechanics. You have different types of weapon, multiple level and different type of enemies. If the enemies stats could ramp up along with the level progression it would be even better. Gun's damage is too high and you can just spam it with stutter step, sword is quite balance with moderate damage and short range, whip has high damage and wide range but the arching makes it more balance. Good job

The game has good concept and cute goal. There are some things that could be polished more like 1) pulling sensitivity that's quite fast, 2) Sometimes the monkey just drop when it went to certain height, 3) Sometimes the monkey doesn't follow the trajectory

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It has a really good idea of combining Turn-based Combat with Rougelike element. But there are quite a lot of problems like 1) you have to start with a basic weapon and not a piece of cloth that you can only consume and not having a chance to fight back, 2) Line of sight is quite annoying because it doesn't make sense on what hinder your vision and what not, 3) You can't outrun an enemy, so if you have melee weapon then you're screwed, 4) Weapon has durability? why?, 5) If there's no distance between you and your enemy then they can still kill you even if you kill them (i managed to kill 2 shiny and this is how i die?)

WebGL is of course tanked worse because as you said the framerate is capped at certain number. For windows version, it only tanked on the part where there are a lot of oranges. I'm using i7 & GTX 1050Ti, 120hz monitor. The problem could highly likely on my side though

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The UI took up a lot of spaces. The game is quite unbalance; slow income, slow projectile speed, tankier enemy showed up too fast, etc. The core mechanics like having to equip item and fusing them on the fly makes it unnecessarily harder. The enemies and our character is also so small. Good choice of music though

Looks like the game resolution messed up with the location of cursor 

Finally a challenging game. 3:26 with 25 deaths. Even though the game has no audio, the gameplay itself is still amazing. I also love reading the reference "R U YOUTUBA?"

A game with plot. Good theme. The gameplay when there are a lot of props on screen kills my framerate. When you move left or right it also moved your pov so that makes it harder to catch item.

I guess my only gripe is the coin mechanics. The coins follow your cursor and when they're too far then it would stop following. Also, it absorb the coin one by one so it took time and it's hard to do things on the go

I love that you add van gang and trash can reference. I guess my only minus are you need to spam E to interact and the ending scene took too long because it you have to wait until the very last monkey

Overall a good game but when they start asking for 2-3 items when you don't have the upgrade, things becoming too hectic too fast

Too many transition, clicking prematurely would stop the item from going out of the box, game randomly froze, music doesn't loop, the cup is right but it sometimes count as wrong